Saturday, June 21, 2025

Top 5 Digital Tools I Like to Use in the Classroom (and Why)

 Top 5 Digital Tools I Use in the Art Room

    As technology becomes a more tangible reality in the future workforce, educators must prioritize arming their students with digital literacy. Technology is not replacing the creative process, but it is redefining how humans create, connect, and collaborate. There are well-chosen tools that can enhance the collective creativity of aspiring scholars and even surprise students who did not know they could create! 

    Here are my top five favorite digital tools to utilize in the classroom:

 1. Scribble Together Whiteboard

    Scribble Together has quickly become my go-to digital whiteboard of choice. This collaborative whiteboard allows me to draw in real time, whether I am modeling a step-by-step guided drawing or explaining the basics in color theory, students can join me in real time to collaborate on these creative fundamentals on the same board with great ease, making it a great tool when teaching on a hybrid or virtual instructional modality! I particularly love this application because it provides a path to instant collaboration and sharing capabilities as I watch students' ideas come to life alongside mine. Of course, learning should take on a constructivist approach where the class can apply what they know about the elements of art and implement digital literacy knowledge, thus creating something entirely new altogether. 

2. Scratch by MIT

    I must admit that Scratch is a complete game-changer in the art room. I can recall a young Mrs. Beltran learning the basics of animation in high school, and now the modern student is learning these basics as soon as second grade! Classes from elementary to middle school light up when introduced to this tool. They crave platforms that allow them to explore narrative structure, character design, and motion. Simply by introducing students to various sequences and commands, students build interactive stories. Some even make their original artwork into playable games. This platform makes computational thinking incredibly palatable to young audiences with accessible tutorials that explain how to break large tasks into small bite-sized steps. 

 

3. Google Sheets (for Pixel Art!)

    I love to tell students that I am a master trickster. I enjoy "tricking" them into realizing that art is not a simple task. The best artists in the world engage every kind of knowledge in the pursuit of creating meaningful images for diverse audiences! Google Sheets is more than numbers and formulas. With digital pixel art, students fill each box with color to create characters, landscapes, and abstract art. This concept can be made simple for upper elementary-aged students or complex for high school students. Google Sheets reinforces concepts like symmetry and geometry while introducing them to spreadsheets in a creative, low-pressure way. Sheets are also easy to assign, save, and share on Google Classroom, boosting the ability to utilize it on every kind of instructional method. 


 

4. Chrome Music Lab- The Kandinsky Experiment

    Music has been an inspiration to many creative people, as it is a nexus for human connection. Music breaks language and cultural barriers to engulf the community in a singular experience. Chrome Music Lab allows students to create shapes and hear how they sound. It is a joyful way to combine art and music, boosting the enjoyment of sensory exploration. We typically use this application when discussing artists like Wassily Kandinsky or taking a break between more in-depth lessons. This experience allows kids of all ages to jump in and converse about how we all can "see" and "hear" an experience very differently. 


 

5. Blippar (Augmented Reality App)

    I must admit that finding an augmented reality application that is free to use required a lot of searching and testing on my part before I found something accessible. With Blippar, students can create drawings or paintings that come alive through 3-D digital overlays. After designing their base artwork, they are able to layer in animations, audio, and embellishments. When the art is scanned, the work becomes an interactive experience for all who choose to explore it. Students feel empowered as they take on the role of professional artists with advanced tech at their fingertips. They have integral computational habits instilled in them as they design, test, and publish animations to be activated on smartphones and tablets. This is a great resource to use during community art shows to bring families in on the fun. 

Final Thoughts

    Digital tools do not just make art more engaging but also more inclusive. Whether students love coding, storytelling, design, or traditional drawing, there is a platform to watch their unique gifts shine. As an art teacher, I strive to meet students where they are and introduce them to a world of endless possibility. These tools help me in that humble pursuit. Have you used any of these tools? I would love to hear how you are using technology in your classrooms! Leave a comment or share your favorite tool. I am always growing, and conversing with the community is one avenue to improve further. 

4 comments:

  1. I like how you highlight the role of technology not as a replacement, but as a powerful extension of creativity and collaboration. Your use of tools like Scratch and Google Sheets for pixel art is such a great example of blending digital literacy with artistic expression it’s both fun and skill-building! I’m especially intrigued by Blippar and how it brings student art to life with augmented reality. That must be such an exciting moment for your learners, especially during community events. I appreciate how you’re creating an inclusive, hands-on space where all students can find their creative voice. I’m definitely walking away with new ideas to explore.

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    1. Hey Rita,
      Blippar is a lot of fun but to avoid premium features, I would have students screencast their final augmented pieces because sharing the final product requires upgraded access. I find it useful because kids can still program overlays, test their creations and still make it all accessible via QR code. It can definitely be satisfying for them when people are able to engage in their work in a very new way.

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  2. I really enjoyed reading how you incorporate technology into your art lessons. It gave me a whole new perspective on how creative these tools can be! I actually already downloaded Scribble Together to explore how I might use it in small math groups. It seems like a great way to collaborate visually with students in real time.
    I’m also really interested in Blippar! How cool would it be to use augmented reality for a student project on ancient Egypt, or to explore human impacts on ecosystems while interacting with a virtual environment? You’ve definitely inspired me to think outside the box when it comes to integrating tech in the classroom. Thanks for sharing these awesome ideas!

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    Replies
    1. Hey Katie,
      I think Scribble Together would be great for math groups! I don't know if you have ever used pixel art for math as well but I know that Google sheets can be programmed so certain formulas or mathematical values trigger a certain color in cells. TeachersPayTeachers.com also have some that are already made for you where if students get the right answers, eventually it does create a picture. Those would be very fun too.

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Top 5 Digital Tools I Like to Use in the Classroom (and Why)

 Top 5 Digital Tools I Use in the Art Room      As technology becomes a more tangible reality in the future workforce, educators must priori...